Games – THATCamp British Library Labs http://britishlibrarylabs2015.thatcamp.org 13 February 2015, British Library Conference Centre Fri, 13 Feb 2015 07:20:50 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 Big Data for Musicology http://britishlibrarylabs2015.thatcamp.org/2015/02/09/big-data-for-musicology/ Mon, 09 Feb 2015 12:47:36 +0000 http://britishlibrarylabs2015.thatcamp.org/?p=197 Continue reading ]]>

Digital music libraries and collections are growing quickly and are increasingly made available for research. We feel that the use of large data collections need will enable a better understanding of music performance and music in general, which will benefit areas such as music search and recommendation, music archiving and indexing, music production and education. However, to achieve these goals it is necessary to develop new musicological research methods and in addition to create and adapt the necessary technological infrastructure, to find way of working with legal limitations and to collect large scale data. Most of the necessary basic technologies exist, but they need to be brought together and applied to musicology.

We would like to talk about challenges from a digital humanities perspective and  discuss methods and solutions that can enrich music research and make good use of existing and new data collections.

In that context we would like to present for discussion our ongoing work in our AHRC projects with the British Library (Digital Music Lab with data visualisations and ASyMMus) and the Spot the Odd Song Out game.

 

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Gamestorming for DH http://britishlibrarylabs2015.thatcamp.org/2015/02/04/gamestorming-for-dh/ Wed, 04 Feb 2015 22:34:14 +0000 http://britishlibrarylabs2015.thatcamp.org/?p=185 Continue reading ]]>

I would like to propose a gamestorming session to playfully combine technologies and applications, guided by current DH research questions.  The session can start with sharing the (technical and subject-matter) skill-sets, interests and data sources of the participants, then move on to brainstorm ideas, following by the rapid refinement and peer rating of these ideas.

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We can use some of these

The outcome will be potentially viable research/development project ideas, which participants could either sign up to for further collaboration post-camp – or just use as personal food for thought.

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